Normal sudoku rules apply. Nine unlikely friends must each find a path through their box, to reach something that will give them an energy boost. FEEDING MISSIONS: • BOX 1: The frog must reach the fly resting on a waterlily. • BOX 2: The mad scientist must reach his lettuce. • BOX 3: The digital snake must reach the cake. • BOX 4: The robot must reach the battery. • BOX 5: The dolphin must reach the fish. • BOX 6: The flamingo must reach the pancakes. • BOX 7: The cat must reach the milk. • BOX 8: The zebra must reach the broccoli. • BOX 9: The hippo must reach the doughnut. MOVEMENT: Characters each stay in their own box, but do not necessarily need to visit all 9 cells. They may not pass through any thick walls, visit any cell more than once, or cross their own paths. As well as moving orthogonally, they may also move diagonally if there is a 2x2 space in which to do so, but may never pass through the end of a wall on the corner of a cell. MATCHING PATHS: Every character visits exactly the same sequence of digits, in the same order. ONE WAY DOORS: A purple arrow points towards the smaller of the two digits it sits between, and may only be passed through in the direction it's pointing. EXTRA ITEMS: If two digits are separated by a test tube (in box 2), a metal gear (in box 4), a black sea urchin (in box 5), or a cookie (in box 7), then one digit is double the other. Extra items may or may not be visited.
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